To do this click the Name input field in the Header of the Action Editor and type a new label e.g. When making a number of animations it’s a good idea to name each sequence to make it easier to assemble the action in Studio – by default the Toolkit uses the same label for each sequence, Control_ArmatureAction. In other words one animation can be used ten times just as readily as ten animations are each used once.Īn Action, triggered automatically or manually, typically includes a number of Ensembles, each referencing an animation and associated properties that needs to be overridden with a custom animation or the defaults will continue to play upon activation. So long as each ensemble is overridden with something it’s not necessary to create the same number of animations in Blender. Product ID: Avatar Exercise Pose Pack (PID 59353316).ĭesign note: the female and male avatars each have different ensemble counts for their respective stance.Standing and stance.Sitting actions female has 10 and 8, male 5 and 7. Source: KatsBits – Avatar Poses (6 MB, *.blend, *.fbx). With this in mind we take a look at using the IMVU Studio Toolkit for Blender to make a number of poses, both static and animated, exported as FBX and imported and assembled in IMVU Studio ( recorded live so may include off-topic chat).ĭuration: total c. A Pose Pack then, is a set or collection of individual static or animated poses that replace the default stance.Standing and stance.Sitting ensembles. When Creators say they want to create an ‘avatar’ what they actually mean is they want to create a pose pack that’s derived from the base female (80) and male (191) avatar products.
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